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Boom blox bash party iso2/2/2023 ![]() What is Rahimi most looking forward to unleashing upon the public? The online mode. "These guys immediately branched the code base and started running, it was a very natural and organic process." "The morale on the team was so high.everyone was so high on the game that as a producer, as a manager, I had a hard time getting them to stop working on the sequel." There was no breath of relief or vacation. "A week before the game was released," Raimi said while chuckling. ![]() In fact, there was no downtime for the team after the game's release. That's what we're seeing the game just keeps going and going and going." ![]() "It was going to be a nontraditional sales curve, there wasn't going to be a huge spike on week one and a drop off, instead there would be a ramp up, and hit a certain level, and then continue to sell at that level. "Our marketing partners, way before the game came out, told us what the sales curve was going to be like," he explained. Reports of the first game's sales were all over the place following release, but Rahimi shrugs off the reports of lower-than-expected sales. ![]() ![]() If you can consider a game that crosses so many demographic lines "cult." We sat down with senior producer Amir Rahimi to talk about the sales of the first game, and what to expect from the sequel: Boom Blox Bash Party. Boom Blox was a game that didn't roar out of the gates, but enjoyed a long and steady climb to something approaching cult status. ![]()
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